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Awakened Classes

Class Skills

Rakshasa

A relentless brawler that builds Crushing Focus through continuous aggression. Each stack amplifies the power of destructive finishing moves, rewarding those who maintain constant pressure.

Passives
  • Cestus Expert When equipped with a Cestus, weapon's P-ATK & M-ATK +20%. Normal attack damage -50%.
Skills
  • Crushing Focus
    • Effect consumed by other skills.
    • Stacks up to 5 times.
    • Grants special effects to "Destructive Spells":
    • Shatterwave damage +10/20/30/40/50%
    • Fracture Burst radius +1/2/3/4/5 meters
    • Pain Conversion duration +2/4/6/8/10 seconds
    • Cooldown of all Destructive Spells +5/10/15/20/25%
  • Impact Rush
    • Cooldown: 8 seconds.
    • Increases P-ATK +X, dashing towards the specified target and dealing physical damage. For 3 seconds, the Move SPD of the affected enemy will be reduced by 30%.
    • Grants 1 stack of "Crushing Focus" for 8 seconds.
    • Required weapon: Cestus.
  • Force Pulse
    • Cast: 1 second.
    • Range: 16 meters.
    • Increases P-ATK +X, dealing physical damage to the specified target.
    • Grants 1 stack of "Crushing Focus" for 8 seconds.
    • Required weapon: Cestus.
  • Brute Force
    • Cooldown: 30 seconds.
    • For 12 seconds, increases P-ATK +X.
    • Grants 1 stack of "Crushing Focus" for 8 seconds.
  • Rampage Drive
    • Toggle skill. Costs 2% MP per second.
    • Increases Cast SPD by X and gives all spells 10% chance of dealing Double Hit, but also increases damage received by 10%.
    • Grants 1 stack of "Crushing Focus" every 3 seconds.
    • Note: Effect will be canceled if MP is insufficient or if skill is recast.
  • Gathering Fine
    • Cooldown: 12 seconds.
    • Increases P-ATK +X, dealing physical damage to all enemies within 10 meters.
    • Grants 1 stack of "Crushing Focus" for each enemy hit.
    • Required weapon: Cestus.
  • Shatterwave
    • Destructive Spell
    • Cooldown: 8 seconds.
    • Cast: 2 seconds.
    • Increases P-ATK +X, dealing physical damage to enemies within a 20 meter fan-shaped range.
    • Consumes all "Crushing Focus" stacks to deal increased damage.
    • Required weapon: Cestus.
  • Fracture Burst
    • Destructive Spell
    • Cooldown: 8 seconds.
    • Cast: 2 seconds.
    • Increases P-ATK +X, dealing physical damage to all enemies within 10 meters of the specified target.
    • Consumes all "Crushing Focus" stacks to increase the area of the attack.
    • Required weapon: Cestus.
  • Pain Conversion
    • Destructive Spell
    • Cooldown: 40 seconds.
    • For 10 seconds, every attack received will increase your damage reduction by X for 2 seconds. This effect can stack up to 10 times.
    • Consumes all "Crushing Focus" to make the effect last longer.

Class Skills

Reaver

A death-themed melee fighter that empowers its two-stage combo skills through the Harvested Soul buff. Alternates between crowd control and high-damage follow-ups, punishing grouped enemies with area knockdowns and pulls.

Passives
  • Sickleshot Mastery When equipped with a Sickleshot, weapon's P-ATK & M-ATK +15%. Killing an enemy grants the "Harvested Soul" status.
Skills
  • Harvested Soul
    • Effect consumed by other skills.
    • Grants special effects to Reaver skills.
  • Final Destination
    • Cooldown: 3 seconds.
    • Range: 26 meters
    • Increases P-ATK +X, dashing to the specified target and dealing Physical damage.
    • When under "Harvested Soul", this skill becomes an instant teleport and its range is increased by 10 meters.
    • Activates 2nd stage: Flying Shackles.
    • Required weapon: Sickleshot.
  • Flying Shackles
    • 2nd stage of "Final Destination".
    • Cooldown: 1.5 seconds.
    • Increases P-ATK +X, dealing a Triple Hit Physical damage to the specified target.
    • Consumes "Harvested Soul" to deal a Quadruple Hit instead.
    • Required weapon: Sickleshot.
  • Chain of Fury
    • Cooldown: 6 seconds.
    • Increases P-ATK +X, dealing Physical damage to all enemies within 20 meters, and inflicting Knockdown for 3 seconds.
    • When under "Harvested Soul", increases the area of effect by 6 meters.
    • Activates 2nd stage: Shadowfury.
    • Required weapon: Sickleshot.
  • Shadowfury
    • 2nd stage of "Chain of Fury".
    • Cooldown: 3 seconds.
    • Increases P-ATK +X, dealing a Double Hit Physical damage to all enemies within 20 meters, reducing their ACC by X for 5 seconds.
    • Consumes "Harvested Soul" to pull all affected enemies toward the center. Has no effect on Boss Monsters.
    • Required weapon: Sickleshot.
  • Nightshade Scythe
    • Cooldown: 12 seconds.
    • Increases P-ATK +X, charges to the target, dealing Physical damage to all enemies within 20 meters and immobilizing them for 3 seconds.
    • For the next 3 seconds, enemies within 20 meters take Physical damage every 0.6 seconds and gain "Reaper Pursuit", reducing their Pierce Resistance by 2. Stacks up to 5 times.
    • Required weapon: Sickleshot.
  • Soul Reap
    • Cooldown: 12 seconds.
    • Increases P-ATK +X, dealing Physical damage to all enemies within 10 meters of the specified target, and reducing the DEF of all affected enemies by X for 6 seconds.
    • Grants the "Harvested Soul" effect.
    • Required weapon: Sickleshot.
  • Scythe of Judgment
    • Toggle skill. Costs 3% MP per second.
    • Increases ATK SPD +X and Move SPD +20%, and reduces the cooldown of "Final Destination" and "Chain of Fury" by 50%. However, damage taken is increased by 10%.
    • Note: Effect will be canceled if MP is insufficient or if skill is recast.
    • Required weapon: Sickleshot.
  • Grim Walk
    • Cooldown: 50 seconds.
    • Enters a stealth state for 10 seconds, removing up to 5 negative effects and increasing Move SPD by 40%.
    • Breaking stealth with an attack grants "Harvested Soul".
    • Note: Taking or dealing damage will remove the effect.
    • Required weapon: Sickleshot.

Class Skills

Druid

A shapeshifter that cycles between three animal forms — Bear for tanking, Monkey for burst damage, and Wolf for mobility — each modifying its Shapeshift Spells. Manages the battlefield by empowering and timing Blessed by Nature as a form-ending finisher.

Passives
  • Druidic Staff When equipped with a Staff, weapon's P-ATK & M-ATK +15%.
Skills
  • The Art of Voodoo
    • Shapeshift Spell.
    • Cooldown: 6 seconds.
    • Cast: 2 seconds.
    • Increases M-ATK +X, dealing Nature damage to all enemies in a 40-meter straight line.
    • After a successful hit, reduces the cooldown of the next "Blessed by Nature" by 30%.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Ancestral Spirit Strike
    • Shapeshift Spell.
    • Cooldown: 6 seconds.
    • Cast: 2 seconds.
    • Increases M-ATK +X, dealing Nature damage to all enemies within 15 meters of the target.
    • After a successful hit, increases the area of effect of the next "Blessed by Nature" by 10 meters.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Power of Transmogrification
    • Shapeshift Spell.
    • Cast: 1.5 seconds.
    • Increases M-ATK +X, dealing Nature damage to all enemies within 10 meters of the target.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Wilt Essence
    • Cooldown: 3 seconds.
    • Cast: 1.2 seconds.
    • Increases M-ATK +X, dealing Nature damage to the target and reducing CRIT DMG and M-CRIT DMG by 10% for 8 seconds. Stacks up to 3 times.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Wild Regrowth
    • Cooldown: 8 seconds.
    • Heals the caster for X HP, restoring an additional X HP every 0.4 seconds for 2 seconds.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Spirit of the Wild
    • Cooldown: 60 seconds.
    • For 20 seconds, using a Shapeshifting skill grants Move SPD +10% and damage taken -10% for 10 seconds.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Blessed by Nature
    • Cooldown: 30 seconds.
    • Increases M-ATK +X, dealing Nature damage to all enemies within 15 meters, removing the current shapeshifting form.
    • Note: Can only be used while in one of the Druid's shapeshift forms.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Shapeshifting (Bear)
    • Cooldown: 5 seconds.
    • Takes the form of a Raging Bear, granting: Max HP +X, DEF +X, Elemental Resistance +7.
    • All Shapeshift Spells will be modified.
    • All Shapeshift Spells will grant 1 stack of "Connection to Nature" per hit.
    • This effect cannot be removed.
  • Mighty Bear Swipe
    • Shapeshift Spell.
    • Cooldown: 5 seconds.
    • Increases M-ATK +X, dealing Nature damage to the target, provoking it to attack you and increasing the target's damage taken by X. Grants Malice +500% and restores 1% of Max HP per second for 6 seconds.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Grizzly Growl
    • Shapeshift Spell.
    • Cooldown: 6 seconds.
    • Increases M-ATK +X, dealing Nature damage to all enemies within 20 meters and stunning them for 3 seconds.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Earth Breaking Charge
    • Shapeshift Spell.
    • Cooldown: 6 seconds.
    • Increases M-ATK +X, dashing towards the target and dealing Nature damage to all enemies within 15 meters of the target.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Shapeshifting (Monkey)
    • Cooldown: 5 seconds.
    • Takes the form of a Fierce Monkey, granting: M-ATK +X, M-CRIT Rate +X, ACC +X.
    • All Shapeshift Spells will be modified.
    • All Shapeshift Spells will grant 1 stack of "Connection to Nature" per hit.
    • This effect cannot be removed.
  • Monkey Spirit
    • Shapeshift Spell.
    • Cooldown: 5 seconds.
    • Increases M-ATK +X, dealing a Double Hit Nature damage to the target.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Primate Wrath
    • Shapeshift Spell.
    • Cooldown: 5 seconds.
    • Cast: 2 seconds.
    • Increases M-ATK +X, dealing Nature damage to all enemies within 20 meters of the target, inflicting damage equivalent to 10% of M-ATK per second for 8 seconds.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Jungle Rampage
    • Shapeshift Spell.
    • Cooldown: 3 seconds.
    • Cast: 1.5 seconds.
    • Increases M-ATK +X, dealing Nature damage to all enemies within a 20-meter fan-shaped area.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Shapeshifting (Wolf)
    • Cooldown: 5 seconds.
    • Takes the form of a Primal Wolf, granting: Move SPD +15%, EVA +X, Spell Double Hit Chance +10%.
    • For every 2 seconds, increases Move SPD +10%, stacking up to 5 times. The effect is removed when attacking.
    • All Shapeshift Spells will be modified.
    • All Shapeshift Spells will grant 1 stack of "Connection to Nature" per hit.
    • This effect cannot be removed.
  • Feral Claw
    • Shapeshift Spell.
    • Cooldown: 1.5 seconds.
    • Increases M-ATK +X, dealing Nature damage to the target.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Fierce Instinct
    • Shapeshift Spell.
    • Cooldown: 5 seconds.
    • Increases M-ATK +X, dealing Nature damage to the target. After a successful hit, all attacks will cause additional damage equivalent to 3% of M-ATK for 6 seconds.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.
  • Wraithstep
    • Shapeshift Spell.
    • Cooldown: 3 seconds.
    • Increases M-ATK +X, dashing to the target's position and dealing Nature damage. After a successful hit, increases the damage of the next "Feral Claw" by 10%.
    • Required weapon: Mace/Guitar/Staff/Grimoroire.

Class Skills

Stormcaster

A lightning-wielding mage that revolves around building and spending Voltage charges. Manages charge generation through area spells and precise strikes, unleashing devastating bursts when fully charged.

Passives
  • Staff Expert When equipped with a staff, the ATK and magic power of the staff are increased by 12%. Increase movement speed by 5%.
Skills
  • Voltage
    • Effect consumed by other skills.
    • Stacks up to 99.
  • Thunderclap
    • Consumes 2 charges of "Voltage".
    • Cooldown: 4 seconds.
    • Increases M-ATK +X, dealing a Triple Hit Lightning damage to the specified target.
    • Required weapon: Staff.
  • Redox
    • Cast: 2 seconds.
    • Increases M-ATK +X, dealing Lightning damage to all enemies within 15 meters of the specified target.
    • Generates 1 charge of "Voltage" for each enemy hit.
    • Required weapon: Staff.
  • Voltage Amplifier
    • Cooldown: 50 seconds.
    • For 20 seconds, increases M-ATK +X. Based on the actual number of charges of "Voltage", gain a bonus effect:
    • Voltage charges >= 1: M-ATK +5%.
    • Voltage charges > 33: M-ATK +10%.
    • Voltage charges > 66: M-ATK +15%.
    • Note: The bonus effect does not stack.
  • Discharge
    • Cooldown: 12 seconds.
    • Consumes 30 charges of "Voltage".
    • Increases M-ATK +X, dealing Lightning damage to all enemies within 25 meters.
    • Required weapon: Staff.
  • Short Circuit
    • Cooldown: 30 seconds.
    • Consumes 5 charges of "Voltage".
    • Increases M-ATK +X, dealing Lightning damage to the specified target, reducing Lightning Resistance -15 and increasing Skill Failure chance by 30% for 10 seconds.
    • Required weapon: Staff.
  • Arc Beacon
    • Consumes 5 charges of "Voltage".
    • For 20 seconds, increases ATK SPD and Cast SPD of all allies within 20 meters by X and Move SPD by 15%, while reducing the Move SPD of all enemies within 20 meters by 15%.
    • No effect on Boss monsters.
  • Faraday Cage
    • Cooldown: 30 seconds.
    • Cast: 1.5 seconds
    • Consumes 10 charges of "Voltage".
    • Increases the Lightning Resistance by 15 of all party members within 15 meters for 15 seconds.
  • Electrostatic Repulsion
    • Consumes 5 charges of "Voltage".
    • A surge of electricity repels you into the air. During this effect, increases EVA +X, and "Thunderclap" has no cooldown.
  • Polarity Field
    • Cooldown: 40 seconds.
    • Consumes 5 charges of "Voltage".
    • Increases M-ATK +X, dealing Lightning damage to the specified target, and stunning them for 3 seconds.
    • When this effect ends, all enemies within 20 meters of the target will be pulled towards them and stunned for 3 seconds.
    • Has no effect on Boss monsters.
    • Required weapon: Staff.
  • Recharge
    • Cooldown: 10 seconds.
    • Instantly generates 30 charges of "Voltage" at the cost of 30% of your MP.